![]() ![]() ![]() Many also combine with enchantment effects, and several overlap into conjuration (generating materials or energies which). MOST "Illusionist" spells are illusion (whether or not they are also a phantasm). It takes years of training to figure out how to take ABC glyphs, syllables, shards of comprehension from THIS part of "Arcane Magic," and putting it in/with/around the XYZ from THAT part of Arcane Magic and add them together into the right motion and syllables and designs to end up with "gigantic explosion of fire." It's part and parcel of the reason Joe Farmer who hears and sees the PC mage waves his hands and say "Ibilis inik tangelo" can't just get a group of goblins to fall asleep by doing the same thing. The composition and proper casting of spells require a magic-worker to understand the "calculations" and "formulae" of combining all of the ingredients properly.or you don't get a spell effect. There are very few spells of any school that are only and entirely composed of a single, shall we say, "frequency" of magic. ![]() ![]() In my homebrew, I make no distinction between "Illusionist" mages and "Enchanter" mages, but there is a distinction between Illusion Magic -"the Art of Imagining"- and Enchantment Magic -"the Art of Feeling." Can it deal in images and light and sound? Sure. The other deals in minds and feelings, period.Altering them. But it does so by tricking the mind or feelings with sensory and extra-sensory perceptions. Can it deal in or change "minds" and/or "feelings," sure. The one deals in the senses.perceptions, figments, images and sound, light, shadow, color. Seems people have been quite clear.and you'rejust refusing to accept a difference. They both effect the mind to varying degrees. It can't make the target cross the illusionary bridge, but it can scramble the 5 senses.Īn enchantment spell, on the other hand, would generally force the creature to step into the chasm, knowing full well there's no bridge but there's nothing they can do about it. Regardless, it seems to function just like a single-target phantasm in that it modifies what the target senses. Phantasms can't direct the target where to flee to.įrom the same source, enchantments actually changed the mental or emotion state of a creature, usually to force something the target normally wouldn't want to do.Īs to Phantasmal Force, it was nerfed (originally affected anyone who saw it, way too strong) but returned to its AD&D roots of what it did. Unlike enchanters, the illusionist is not taking control of the target's mind. While Phantasm-style magic would seem similar to enchantments (below), they were different insofar as and put it in that they modify what you're "sensing" (whether by eyes or other means), and most prey upon a primal response of fear. the sound can't ever be loud enough to harm someone's ears)) and phantasms (evoking a response from the target by preying upon their 5 senses, often fear-based). Illusion magic had two primary forms: illusions (simulating reality, such as creating images and sounds that can't actually do anything (e.g. " This was different from the school of Alteration (aka Transmutation) that actually modified matter. The AD&D "Complete Wizard's Handbook" described Illusion as the school that "bends reality to create apparent changes in the environment, in the caster, or in. ![]()
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